A different method must be used to fling to the cube this time. Now you can safely proceed as normal to the button. ![]() The third turret you can easily jump to from a portal on the wall, and similarly for the fourth. The third turret will see you, so quickly jump towards the wall you just flung from, shooting another portal low on the wall, and come on through to the main platform. Place a portal to get ready to fling to the second turret (the one currently closest to you), and another one on the ground of the main platform. The game will auto-save once you have done so (after each turret), so you will not have to repeat them all. Quickly move if necessary to the edge of the platform to avoid the second turret’s fire. Place a portal in line with the first turret (closest to the entrance), at about the right height so that you can fling into the turret and end up safely on its platform. Get to a slightly higher ground, such as on top of the extended platform near the pellet receiver. The low fling platform has also been moved to below the cube and button areas. On the other hand, two of the walls have portalable surfaces much higher, making it possible to reach the turret platforms yourself. The next room has no pellets, which makes getting rid of the turrets a lot tougher. Now go ahead and place a portal to fling over to the button as normal. Walk to the edge of this platform and you can see a wall above platform 4 to portal to. From here you can see the low platform in between 3 and 4, and a nice wall above it, so portal up to it. Create a portal just next to this, and come through slowly so you don’t go swimming. If you look below platform 3, there is a block on the right wall that seems pushed out enough to stand on. Once you succeed, place the other color portal on the wall and jump through. If you miss, just shoot a portal back to the beginning and jump through to try again. ![]() What you must do is while you are flying over, shoot a portal of either color onto the floor of the next level. If you’ve done that already, you probably notice that there is now seemingly no way to get up to the next level. Make sure you don’t fall into the water, and instead shoot a blue portal on the ground so that you fling across the water. Create a blue portal on a wall you can walk to, and step into it. Instead, place an orange portal as high up as possible on the wall. At the beginning, the ceiling is no longer portalable. Numerous changes have been made to make the advanced chamber more difficult. Cube on the button, portal back to platform 4, and through the door! Portal placement, a push of the button, through the portals, grab the cube, and crawl back out of this terrible room. Go ahead and take the cube over to the entrance, but then go yourself back down to the small button. now we have to get out of here with this cube. Unfortunately, you have to get over there first, and so you must create portals to get back, press the button, go through, place a portal on the angled platform as soon as it stops moving, and fall, placing a portal below you. Assessing the situation, the angle will be excellent for a long fling, and the checkered low floor on the water level creates the necessary momentum. ![]() Pressing this button, you will notice the entrance panel once again opens up, staying at an angle for a period of time before closing. You cannot jump to the cube, but you can jump to the lower area. You can now take the moving platform over. Then create these as you go, to fling yourself to the cube.
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